The twin rifles feel useful right up until I get the more powerful minigun that drains their ammo pool at a higher damage rate. This is compounded by the fact that each gun shares their ammunition type with two others, eliminating any reason to use the two weaker variants. Ten weapons is just too many to try and swap between when they don’t all quite feel useful. It also would have been nice for some kind of restrictions on the armory that can be taken into each stage. (Namely the pistol, grenade launcher, and standard shotgun). The balance feels slightly off, as I found little reason to use a handful of the guns after better options were unlocked. The armory is quite generic, but fitting with the game’s theme, each gun feels excellently weighty and satisfying to handle. The game cribs the alternate fire mechanic of Doom 2016, allowing for extended depth in each arm, of which there are roughly ten right now. The weapon choice is incomplete in early access but superb all the same. Fights are hectic as hell itself, and I often find myself sprinting around a room at lightning speed, desperately switching weapons as I fire at seemingly endless waves of bloody monsters and evil beings. The upshot of this unfortunate design choice, however, is that these tried-and true archetypes work great in practice. Even the pinky demon and cacodemon clones refuse to stray away from their obvious inspirations. Zombie soldiers, impish fireball-tossing monsters, and lost soul-adjacent spirits fill the early hours of the game. The enemies themselves are a tad too similar to Doom’s bestiary for my taste, however. Each time I fire even the starting pistol feels like the first, and a smart sprite dismemberment system reminiscent of Hotline Miami ensures that the enemies properly react to getting peppered full of holes. ![]() Prodeus is fast and mean, with intense action, speedy movement, and endlessly satisfying gunplay. Each track hits harder than the last, and the way in which they react to the player’s actions is chilling to experience. The dynamic heavy metal soundtrack also deserves a heap of praise as possibly some of the best music to ever be included in a video game. ![]() The most immediately recognizable change is Prodeus’s innovative art style that combines classic sprites with complex 3D lighting, particle, and blood effects to create a palpable and intricate mural upon which the player can engage in boundless acts of demon violence. ![]() There are nearly no novel mechanics or ideas presented here rather, much like Ion Fury did back in 2018 - it merely presents a smoothly polished and competently designed shooter that truly understands it’s audience. The best thing about Prodeus is it’s disinterest in elevating the shooter genre, despite how uninteresting that may sound. 9, Prodeus is an astounding taste of what’s sure to be a favorite among retro shooter aficionados. Developed by bounding box software and released on steam for early access on Nov. It’s quite lovely, then, that we get to experience the best of both worlds with the outstandingly shameless spiritual successor to the original Doom in Prodeus. Despite not being a traditional follow-up to the legendary franchise in the way many fans anticipated, I enjoyed the game greatly as its own atmospheric and intelligently-paced campaign.
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